I haven't written here recently, as I've been so busy trying to get the game together I haven't had time.
I am pleased to say that Bell's Angels is playable all the way through, with screens for beginning, middle, and end. Levels are complete (althou… more »
Now I have two of the starting screens finished (well, roughly finished), and the logo. I've tweaked the gameplay, but it's still quite difficult. I'll do some playtesting on it tomorrow and Wednesday, if possible.
I can see where game engines come… more »
After many, many hours of work again this weekend, I have, in essence, a game!!! It's only one level, there is no sound, there are no special effects, and there are no start screens or game over screens, but I've gone from reworking everyth… more »
Here I have a class diagram (very simplified, not all filled in) of the classes in the game so far. The facade classes on the right aren't connected to the classes they call; I'm not sure whether there's a way to indicate facade classes are what they are… more »
The accompanying images are my latest FSMs for the overall game flow and for individual levels. I've followed the flow indicated in my text from last night, which means my state machines and facade classes sort of match up.
My FSMs for the levels see… more »
Alexander Graham Bell has been kidnapped by your fellow time travellers! Save him! A game created for the Telecommunications History Group by Jeff Georgeson. This blog updates the progress of the game's development.