22/10/11

Permalink 01:00:10 pm by Jeffrey Georgeson, Categories: Game coding updates
I've ported the original XNA Bell's Angels into Unity, a game engine that allows me to make the download file less than one-third the size of the XNA version and create a deployment that should work properly without installation hassles. Yea!

To install and play Bell's Angels on your Windows machine:
  1. Download the zip file below.
  2. Unzip it.
  3. In the 'Bell'sAngelsUnity' folder that is created, there's a file called 'Bell'sAngels.exe' (the 'exe' part may not show up on your computer, depending on your folder settings). Double-click this, and play the game!
Let me know if there are any problems, and enjoy!
-Jeff

Bell'sAngelsUnity.zip (~40 MB)

28/02/11

Permalink 04:12:29 pm by Jeffrey Georgeson, Categories: Game coding updates
I've uploaded one other version of my game. The only difference is it uses Microsoft's *!@* Click-Once deployment, which means when you double-click setup it doesn't give you any choices as to where you're installing and just immediately runs the game after installing. It also might begin the install with a screen that tells you the programme "might not have installed properly", but if you wait a few seconds the game installs anyway just fine. The reason I think this one might work better than the others is it may install whatever dependencies your machine needs to run my game (like the correct version of the .NET architecture, XNA framework, or whatever), whereas the full deployment might not be smart enough to do that on its own.

I'm sure that's all clear as mud :(, but here's the direct link:

Retro Retrievers: Bell's Angels Click-Once (145 MB)

To run the game on your computer, unzip the zip file and double-click setup.exe.

For the nicer installation, try the version in the previous post.

24/02/11

Permalink 12:46:37 am by Jeffrey Georgeson, Categories: Game coding updates
OK, so that version appears to have problems working in a Win32 environment, so please download this one instead:

Retro Retrievers: Bell's Angels v1.1 (150 MB)

To run the game on your computer, unzip the zip file and double-click setup.exe.

(This is why game companies have loads of testing before release!!!)

In order to exit the game, press ESC.

Please send me reports of any problems encountered or anything that knocks your socks off--I can be reached at jgeorgeson@jgdesignworks.com.

And again, if you like this game, please donate to the Telecommunications History Group by clicking the button below.

17/12/10

Please use the following link to download Retro Retrievers: Bell's Angels. It has been updated to include a much better installer (!) and fixes some minor display problems with the menus. *** Edit 19 Dec 2010: And now tries to fix a Win 7 64-bit problem by explicitly setting corflags to "32BIT+" ***

Retro Retrievers: Bell's Angels v1.01 (150 MB; not available)

To run the game on your computer, unzip the zip file and double-click setup.exe.

In order to exit the game, press ESC.

Please send me reports of any problems encountered or anything that knocks your socks off--I can be reached at jgeorgeson@jgdesignworks.com.

And again, if you like this game, please donate to the Telecommunications History Group by clicking the button below.

15/12/10

The following link will download version 1.0 of Retro Retrievers: Bell's Angels. Keep in mind that this is relatively untested in different operating environments, and thus will in some ways behave as an "alpha" testing version rather than a full initial release.

Retro Retrievers: Bell's Angels (150 MB; no longer available)

To run the game on your computer, unzip the zip file and double-click setup.exe. The game should set up and run. In order to exit the game, press ESC.

I'll be working on a better setup method that allows more choice as to setting the game up to run (it currently uses Microsoft's "One-Click" deployment, which is a bit clunky). I'll be working to make the file size smaller as well.

Please send me reports of any problems encountered or anything that knocks your socks off--I can be reached at jgeorgeson@jgdesignworks.com.

I imagine an updated version will be up soon; I'll notify everyone on this blog when that occurs.

And remember: This project is in aid of raising money for the Telecommunications History Group, so if you wish to make a donation, please click this link:

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Alexander Graham Bell has been kidnapped by your fellow time travellers! Save him! A game created for the Telecommunications History Group by Jeff Georgeson. This blog updates the progress of the game's development.

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